One Active Pokémon, a Bench of five, and six Prize cards between you and the win.
How it feels
Pokémon is a short race for prizes. You evolve, attach one Energy a turn, and try to knock out whatever sits across from you. It is friendlier than a long constructed night and more structured than a kitchen-table mash — the turn has a checklist, and the prizes are sitting right there.
How you win
Take all your Prize cards, KO every Pokémon your opponent has in play, or they cannot draw at the start of their turn.
What you need
Sit down with this
A 60-card deck, damage counters (dice work), a coin or the official app for flips, and room for Active, Bench, and six Prizes. Battle Academy and two theme decks already include everything. Loose boosters do not make a legal first deck.
Shuffle a 60-card deck. Draw seven. Put a Basic Pokémon into the Active Spot. Bench up to five more Basics. Set six Prize cards face-down from the top of the remaining deck. If you cannot put a Basic in Active, mulligan: shuffle, draw seven again; the opponent may draw extra. Coin flip for who goes first — that player usually cannot attack on turn one.
The table
Where cards live
Active Spot
One Pokémon. This is the only one that can attack. If it is KO’d, promote a Benched Pokémon.
Bench
Up to five Pokémon waiting. They can use some Abilities. They cannot attack until they become Active.
Hand
Hidden. Trainers, Energy, and extra Pokémon wait here. No end-of-turn discard for size.
Prize cards
Six face-down cards from your deck. You take one (sometimes more) when you KO an opposing Pokémon.
Deck and discard
Draw from the deck. Used Trainers, discarded Energy, and KO’d Pokémon go to the discard pile. Empty deck at draw = loss.
Stadium
One Stadium in play for both players. A new Stadium discards the old one.
A turn
Do these in order
01
Draw
Always draw one to start your turn. No card, no turn — you lose.
02
Do stuff
Play Basics to the Bench, evolve, attach one Energy, play Trainers, use Abilities, retreat once.
03
Attack
Pay the Energy shown on the Active Pokémon’s attack. Damage sits on the Pokémon as counters.
04
Prizes
When you KO an opposing Pokémon, take one Prize (more for some bigger Pokémon). Then they promote a new Active.
The cards
What you are looking at
Pokémon
Basic → Stage 1 → Stage 2, or a rulebox Pokémon (ex, V, VMAX). HP in the corner.
What it does
The fighters. Only the Active Pokémon attacks. HP is how much damage they can take before a KO.
When you play it
Basics can be played to a empty Active Spot or an open Bench slot on your turn. Evolutions go on top of the matching previous stage, not the turn you played that previous stage.
Beginner trap
Trying to evolve the same turn you played the Basic, or attacking with a Benched Pokémon.
Treatments do not change the rules text. They do change the catalog row — tap a finish to shop it, or open the desk note to see why collectors pay extra.
Common / Uncommon
The bulk of a set. Same Pokémon name still shares one character dossier here.
Legal if the card’s regulation mark is legal. Rarity is not a rules type.